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Explore the great lands of Angalon, as you search out your destiny... | |||
Angalon | Emerald Village | Deep Vale | The Riftlands |
Broken Tower | Fauvro Rock | Mount Ash | Chalupean Isles |
Gandar | Sebron | Mineth | Curr |
Grammh | Rostoff | Qaz | Sylynx |
The Faire | Dhall Atoll | Maables | The Icebergs |
Dur Galeden | Young Valley | Umdale | Serewyn |
The town of Angalon is
located in the Horseshoe at the northern end of the Gulf of Angallas. The name of the town
is the same as the new name of the continent, called by the people of the Lands to honour
the town, which persisted during the era of confusion on the continent of Angalon. Angalon
town is known to be the home of the Immortals, those who have puzzled out the call that
went forth at the time of the Cataclysm, and now labor to protect, preserve and enhance
their beloved world of Angalon. That this town survived throughout all chaos is because of
the protecting magic of the wizards. The town has been since it was founded, and still is
a gathering place for many adventurers that set out from there on many voyages across the
Lands. Newcomers to the continent of Angalon may read about some of the mysteries of this
great realm, in the Beginner Book, just south of the town square.
The Emerald Village is usually the first location visitors will come to upon entering Emberland. Here stands the Emerald
Castle, where the Owlkin King of Emberland lives. Several shops are also located here, as
well as information concerning possible quests throughout Emberland. Some farmland lies
near to the village, as well as forested and mountainous terrain.
Deep Vale is the true haven
of the Shifterkin. Most creatures found here are shifterkin (above ground, at least).
Within Deep Vale are three villages, a pub, the High Temple of Zewwi, a lake, and a vast
cave system. The caves were dug by order of the King, and carried out by the Arch Duke of
Deep Vale many generations ago to be used as storage areas. However, evil and horrible
creatures appeared in the caves (due to the wild magic of Zewwi which is so strong in Deep
Vale) and they were left unused. The creatures do not leave the caves, and the Shifterkin
do not enter them.
The Riftlands region is a
wasteland created by the turmoil and destruction of The Axing. The Riftlands run almost
due northeast-southwest. For its entire length, the Riftlands is bounded on either side by
rugged mountains. At the southwest end is the King's Port where the region has all it's
ocean going traffic. At the northeast end is Emerald Village. The Riftlands also contains
the Felpath forest, near the ocean, due east of the King's Port. Many dangers exist in
this barren wasteland, and it is rumored that pirates have pillaged what little
civilization existed.
Broken Tower (Karradani Ruins)
Long ago, at the peak of the
first civilization on Angalon, the region of Emberland was the center of the evil wizardly
Karradan Empire. When Zewwi destroyed the Karradani, all their works were destroyed except
to the far south in the archipellago. However, Lord Kestral, the most powerful of all the
ancient Karradani mages, had placed great wards around his personal tower, which withstood
both Zewwi's destruction and the ages since. Although not able to completely withstand the
wrath of Zewwi, the remnants of the tower still remain. What secrets lie within are only
to be known by great explorers.
This small island lies
far south of Sebron, on the northern margin of the Treacherous Sea. Ships that choose to
travel around the Isles Archipellago to the south (usually to avoid pirates) must
negotiate some very nasty rocks near this island. Almost a century ago, Hirk Dartog set up
a light- house on Fauvro Rock to make the journey easier. Hirk's son, Girk, still mans the
lighthouse today. The island itself is well suited to its purpose. The southern shore
presents an excellent dock, protected by an offshore break. The northern edge is raised
high above sea level, aiding the light in projecting far across the sea.
Rumours abound of treasure hidden on this island. Most, if not all of these rumours
originate from a certain hobbit named Bogglin, who lives most of his life in the Sebron
pub. Hence these rumours can be safely ignored.
Mount Ash was once home to
an ancient race, that has been all but erased by a series of eruptions that occurred
there. The Monks that ply these waters, followers of The Nameless One, can often be found
searching the ruins for clues about the original inhabitants. Mount Ash was once the site
of a city called Elysivm, with buildings made from imposing pillars. The inhabitants were
taller than most people, with skeletons eight feet tall being found.
Today the Monks of The Nameless One provide passage to Mount Ash for the archaeologist
members of their faith. Visitors are welcome, however they must beware of strange
creatures living on the mountain. The Monks are warned to stick to the plains near the
dock. A few monks have ventured up the winding, spiral track towards the summit. A cairn
can be found part way up, commemorating the few that never returned.
This loosely knit group of
islands is known for both its gold, pearl, and paper industry and it's quiet, relaxed
atmosphere for the older generations waning years. Rumours of a caged dragon are not to be
scoffed at, as many a roar can be heard in the late nights, and many pets have turned up
missing.
Damon
Damon is the largest town in the Chalupean Isles.It is reknowned for its shipbuilding. You
can reach Damon by travelling to the Chalupean Isles via Sebron.
Gandar does not exist.It's
famed to be the lawless hangout of pirates and other irreputable peoples, but, no
verfiable trade routes exist to it, and it's location isn't available on any nautical
chart. Anyone reputing to be able to get you there should not be trusted.
Sebron is a busy trade
port located in the Archapellago. Many vagrants, nomads and adventurers pass through here
in search of fortune and fame. Fine wares are often peddled here, on the southern tip of
the port.
The new civilization that
eventually spread throughout the Lands started in Mineth, were knights, under the pressure
of outside invaders, created a stronghold of order in the midst of turmoil. Trade started
up again there, and soon Mineth grew into a teeming city. Mineth is the birthplace of
modern civilization. Our ancient ancestors, guided by the Oracle, settled there during the
dark times following the cataclysm. There they built a great city, which stood strong
against the barbaric hordes of the wastelands that covered the continent. Mineth is the
great city; it is the place where humanity rebuilt after the dark times.
The all-seeing advisor of the council of Mineth, known as the Oracle once led our ancestors here across the wastelands of the cataclysm and founded the city in the shelter of the cliff. Without him, civilization should never have existed. He dwells in the garden at the centre of the first tier. The garden is a magical place. It is said that only those to whom the Oracle wishes to speak may navigate it. It is a mysterious place, filled with many dangers.Those who displease the Oracle are said to meet their end in the garden. If you doubt your purity, I would advise you to stay well away!
The Verzian Isles, including Cammh, Bannagh and Elga, can be found in the Mineth sea, south of Mineth. Explore the northern coast of Cammh, gain experience in the quests to be found there. Explore the walls of Castle Harfang, and the city of Connelaithe on Bannagh.
Curr is the central island
and the capital of the Empire of Karradan, now reduced, after the Axing, to a collection
of three major and several smaller islands south of Angalon and east of Mineth. There you
will find Valkorn's Mill and the growing village of Lagahavenn. A noted historian has
discovered ancient ruins in a nearby cavern system. Just past the logging camp, is the
west beach of Lake Al-seyne, also known as Niruel's Mirror, where you can build
sandcastles. And there are rumours of winged dragons flying over the great forest south of
the village.
Grammh is the easternmost
island of the Empire of Karradan. Long ago, evil Karradani wizards were exiled to this
island when they were vanquished in a war over control of the empire after the cataclysmic
Axing. While you may never see the elusive descendents of those wizards, you may visit
Mistress Olja's wondrous perfumery, then step next door where her sister, Ilja, sells the
finest caviar in all of Angalon. Intrepid travelers tell tales of spooky caves in the cold
heart of a nearby mountain.
Rostoff
For many generations
after the Axing, all contact with the inhabitants of Ralith, the westernmost island of the
Empire of Karradan, was lost. But a colony founded by the merchant Rostoff on the southern
cape of the island has flourished and is now the newest duchy in the empire.
Qaz has the coldest climate
in Angalon, with vexing fog and geysers. Natural beauty and unique inhabitants make Qaz an
exciting place to visit. Located south of Angalon and and east of the Islands, a vast area
of high mountain ranges, forested hills and rolling plains make up this untamed region. In
the mountains, and east of the mountain range, the climate is severely cold. West of the
mountain range, the climate is more moderate. A thick blanket of fog obscures the south.
Isolated groups of native peoples (called the Trazilori) are hardened to the cold, and use
nature as their ally. Rumours of light and dark magic abound. The Trazilori share that
coldness when dealing with other people, but there is a steady flow of immigrants that are
glad to see people from around the world.
Sylynx is the largest
known village of native Trazilori. The life there is more modern there than any other
Trazilori habitation, but the villagers still hold to their old ways of disliking
strangers.
The faire is a travelling circus. It moves between the towns and cities of Angalon - if you should chance upon it, make the most of it! You may have to search it out elsewhere tomorrow. The Faire has travelled in the past to Kyshoor, Mineth, Sebron, Rostoff and Angalon town.
Dhall AtollDhall Atoll is a tropical atoll with a lush jungle and a beautiful warm lagoon. The sandy rim
provides a beautiful, sheltered place to swim. You can reach Dhall Atoll by sea from Sebron.
Maables is a very strange island featuring a stack of huge, round boulders. Its origins seem particularly magical - perhaps a brave adventurer could solve the riddle of the boulders. Maables can be reached by sea from Sebron.
The IcebergsThe icebergs of the Treacherous Ocean are a dangerous place. Crevasses and strange
creatures coexist on these floating islands. There are some treasures to be gained from the
creatures living on the icebergs, so you may find a ship willing to take you there from Sebron.
Be sure to dress warmly, or else it could be a one way trip!
Located in the scenic Black Peak mountains, the dwarves of Dur Galeden enjoy drinking, singing, and mining. The mountains provide rich deposits of ore for the dwarven community, a source of economic growth. There are rumours of many undiscovered creatures hidden in the depths of the mountains, and the Thane bodyguards have sworn to protect the dwarven community. Dur Galeden also serves as a way-point connnecting Kyshoor and Emerald Village.
Young ValleyLocated a short wagon ride northwest of Angalon town, Young Valley is known to the adventurer community as a low-key game reserve. Be sure to check out Trader Bob's!
UmdaleThe valley of Umdale lies northeast of Kyshoor in the Dragon's Teeth Mountains. Umdale is inhabited by peaceful farmers, despite that dangerous creatures roam in the wilderness surrounding it. Recently, some daring, or maybe desperate, merchants and adventurers have made a camp in the valley. The camp can be reached from Kyshoor.
SerewynSerewyn...
Go to top of pageAngalon can be reached via email at: angalon@angalon.tamu.edu
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